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Saturday, April 17 • 10:00 - 10:50
Bigger On The Inside: Creating Deeper Worlds Interactively

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In "linear" stories, the world outside the narrative can only be hinted at or glimpsed. But in an interactive story, every corner can be probed, every rock overturned... and every mystery solved. Or can it? Two years on from release, inkle's adventure game Heaven's Vault still has a thriving community deciphering the secrets of the gameworld and piecing together clues gathered from hundreds of different play-throughs. This talk will show how we designed the game to conjure up a world that gets deeper the more you look, while ensuring that the mysteries that keep us dreaming still remain.

avatar for Jon Ingold

Jon Ingold

Narrative Director, inkle Ltd
I'm the narrative director of inkle, a multi-award winning independent developer of narrative computer games. We specialise in interactive narratives that shape themselves around the player's actions and choices in highly responsive ways. Of particular interest to FoF is 2019's Heaven's... Read More →


Saturday April 17, 2021 10:00 - 10:50 UTC