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Sunday, April 18 • 14:00 - 14:50
Storytelling through TTRPG Design

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A growing number of new TTRPGs are being written with story at the center. How do different design elements, especially rules and worldbuilding, foster the creation of different kinds of narratives? How does character design promote story design, and vice versa? How do the distinct design elements of GMless games encourage players to collaborate in the creation of a game’s stories? How has the growing genre of actual-play and streaming TTRPGs affected the way people approach game design as authors, players, and GMs?

Moderators
Speakers
avatar for Brandon O'Brien

Brandon O'Brien

Brandon O’Brien is a writer, performance poet, teaching artist and game designer from Trinidad and Tobago. His work has been shortlisted for the 2014 Alice Yard Prize for Art Writing, the 2014 and 2015 Small Axe Literary Competitions, and the inaugural Ignyte Award for Best in Speculative... Read More →
MC

Meghan Cross

I am a TTRPG streamer and indie game designer with a passion for GMless games, indie TTRPGs, and collaborative story telling through TTRPGs.
avatar for Lauren Roy

Lauren Roy

Lauren M. Roy is a writer and tabletop RPG developer. Her urban fantasy series NIGHT OWLS is published by Ace Books, and her short fiction has appeared in Fireside Magazine and on Podcastle. She's written for RPGs such as Changeling: The Lost, The Trinity Continuum, Trail of Cthulhu... Read More →


Sunday April 18, 2021 14:00 - 14:50 UTC
Bartholomew
  Games, Panel |   TTRPG, Panel