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Saturday, April 17 • 14:00 - 14:50
Tackling Environmental Issues in Games

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Can games, video or otherwise, help educate people about environmental issues? Do game companies have a responsibility to offset the environmental impact of their products? We will address these and other related questions as we explore how the environment is portrayed in games, how climate change will impact our collective consciousness, and how games might be better used to confront this looming crisis.


Duncan Halleck

Art Director, Tesseract Studios
I am an American art director, concept artist, and illustrator who has been working professionally in the entertainment industry for the last 6 years. I have worked on television, advertising, film, and AAA videogame projects both in house, as a freelancer, and as the founder and... Read More →

avatar for Peter Watts

Peter Watts

I write SF at the harder end of the scale, informed by my background in the sciences (I used to be a marine biologist). My work tends to focus on neurological issues (consciousness, free will, and space vampires); the biological roots of human behavior; and the environment (including... Read More →

Marta Malinowska

Marta Malinowska is a cultural anthropologist, speculative fiction writer and also game writer and designer. She was the lead writer for Werewolf the Apocalypse: Heart of the Forest game, which was awarded with Paszporty Polityki, one of the biggest cultural awards in Poland.
avatar for bryan depuy

bryan depuy

Artist, game developer, and sound engineer based in Toronto/Tkaronto. Unabashedly anti-capitalist, fueled by noise, striving to unlearn and confront the violence of the systems that produced me. Prone to disassemblage (material, existential).

Saturday April 17, 2021 14:00 - 14:50 UTC