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Saturday, April 17 • 23:00 - 23:50
Video Game Environmental Design

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Interested in looking at a key part of game design that can make (or break) a game? How are environments in interactive mediums designed, what pitfalls are there in making certain design choices, and what makes an environment fun or boring? Join this panel to find out!

avatar for Artur Ganszyniec

Artur Ganszyniec

Designer, Different Tales
Artur Ganszyniec was the Lead Narrative Designer for the first The Witcher game. Later he worked on ethical F2P games for ATGames, was a Lead Project Designer in 11 bit studios, and currently he’s a part of Different Tales, an indie storytelling studio exploring the idea of slow... Read More →
avatar for Grace Fong

Grace Fong

Grace P. Fong is a Narrative Designer on Magic: The Gathering. In addition, she is a freelance illustrator who has won the inaugural Ignyte award.
avatar for Jessica Cheng

Jessica Cheng

Jessica Cheng is a senior concept designer who is a visual developer with experience in animation, vfx, and illustration.Previous projects include Star Wars Squadrons, various Call of Duty releases, Thomas the Tank Engine and more.They are interested in how art, narrative and gameplay... Read More →

Saturday April 17, 2021 23:00 - 23:50 UTC